2 Years ago I release Night Is Long a short horror game. After so many people liked and played it. I decided to remake it with better graphics and gameplay. I worked really hard to make something better and with all the feedback I received hopefully this is going to be a better and more complete experience. This is by far the biggest and most complete games I have ever made so far and I am happy that I manage to finally share it with the world.
If you enjoyed the game feel free to buy me a coffee. Every little support is appreciated.
It has been few months since you lost your wife and your world crumble under your feet. You had enough of everything and decided to take your car and drive to an unknown destination.
You were driving for few hours, It was dark and stormy. Suddenly out of nowhere you see a woman standing in the middle of the road. You immediately stop the car and look at her shocked. Few minutes passed and you realize that the woman who was standing in the middle of the road and in front of the car is actually her. Your lost wife who you lost not long ago. Without questioning anything you try to approach her but she moves away leading you into this abandoned mansion. Without hesitation you go after her.
That is where the game begins. Alone in this abandoned mansion it's up to you to explore ,uncover the mysteries and find where did that woman who looks like your wife went.
You Sanity Metter in the Inventory Symbolizes your Mental health. "100%" means you're in psychologically good health. The lower it gets the worst you get and you have higher chances something bad will happen to you. It doesn’t actually kill you if it reaches "0" howeverHow to Play
W A S D - To walk around
Right Mouse Click - Interact with the Environment
Interact with Doors, Cupboards , Pick up items by using Right Mouse Click
I / TAB - To Open the Inventory
Open your Inventory to read what item you collected and look at your Sanity meter
M - To Open The Map
Your are lost? Open the map and find which area you are currently are.
N – Open the Note / Drawing Collection Screen
You found some notes or drawings? Read them again by access the Note/Drawing Screen
I tried your new game since I did enjoy the first version so much. Also thanks for notifying me about it. Yet, I have some complains here, one of the major ones is the punishment for death. Still, not a bad game. I even made a new video about it.
Thanks for trying it out! Yeah I understand that. I didn't think it would matter so much as the game is not super long. I over estimated the length of the game a little bit. Lesson learn for next time. I am looking into maybe make a small update to Fix this issue :)
I am not a reviewer by any means so take what I say not too seriously. I may have seemed a little harsh in my video, but the game wasn't bad at all. I can tell a great deal of work and passion was put in. My only gripe is the repetitiveness of finding a key to unlock a room, then going to that next room to get a key that unlocks another. Keep it up! (My bad for not finding the first stone hidden in plain sight.)
A great horror game, so many diverse ways you had managed to scare me, I was not expecting that a game could keep on edge for so long, just the simple tapping and breathings which seemed to always lead you somewhere. Even when it seemed like nothing would happen, something unexpected would catch me off guard. Even your use of jumpscares were great, they were not simply in your face moments but set up in ways in which I would not expect.
Although I have to say, the train is a cheap death, you have no forewarning of instant death and being hit means you have to start the game again. It is something I would expect when playing ‘I Wanna Be the Guy’, not when no preceding events lead you to expect this would happen.
With Ideas like this, I would love to see what you could make given a longer game, you seem to easily grasp the way to build horror in a limited environment, with puzzles just complex enough to befuddle the player for a short while.
This was actually a lot of fun! It had a nice atmosphere, it worked and ran well. It's fairly basic but for a game with a solo dev behind it, I can't really aim too high. I do have a couple of requests for a future game though. 1: Tell the player which key they use on a door. This would help make it more clear when you make progress vs just find an open door. Alternatively, label the doors. 2: Put a softly flashing light on the stones or something. The first stone took me ages to find because it just blended in to the area it's located in, and that was a pain in the neck to find. 3: Cutscene audio balancing could use some work. The voice acting is really quiet compared to the background music; that's an easy fix, but just something to keep in mind. Definitely keep up the good work and I'll be checking out any future games you make!
Hey there! Thank you for you kind words. Thank you for playing and I am glad you had a lot of fun.
I appreciate the feedback and I will try to address some of it in a patch to make the experience better. About the 2. Items suppose to light up bright in the dark so you can know they are interactable but in your video I noticed the stones do not light up very much. I will check it out and see if there is problem with them and try to address it. I will also check about the cutscenes audio balancing.
Thank you again for your feedback really appreciate it.
All items are automatically used when you click on the right place. For example if you click the Door it uses the right Key to unlock. or when you click the Stone holder it puts the right stone in it automatically. You don't have to use the Inventory. I will work on some Quality of Life improvements over the weekend.
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I am actually not done with the game so it would be cool if you could give me some hints as to how to complete the game from where I was stuck at (I am currently stuck at the part where I am done with the piano room and I have no idea where to go after that).
I am quite blind when it comes to looking for items in horror games so I tend to miss out on them. In fact, I missed out on the position of some of the keys during my first 2 runs of the game, causing me to have actually spent 2 hours playing the game without achieving the ending yet. So, if the creator sees this, PLEASE SEND HELP.
This was a really cool horror game that really reminded me of Resident Evil as well as a horror movie revolving around a man trying to revive his dead child by burying his dead child in a cursed land. I like the graphics and the details put into making the notes as well as the introduction scene of the game. The story is really intriguing and the game is much better than it was in the first version of the game.
I feel that for someone like me, who is quite blind when it comes to finding things in horror games, it is definitely frustrating when you cannot proceed and you keep running around the mansion, looking for the key to unlock the doors. It would be cool if some function was added to help the player find the items required if they are blind like me. Also. it would be cool if more could be done in the game like more puzzles (maybe you can highlight certain items) as so far, the game is mainly a walking simulator with nothing much to do. It would also be good to have checkpoints and a way to save the game so that the player doesn't have to cry if they accidentally encounter the monster. (I almost rage quit as I couldn't figure out what to do after the piano room. I quit calmly.)
Thank you for reading my comment and I wish you good luck in your future endeavours.
Thank you so much man! I managed to complete the game but the unfortunate part is that my video recorder application did a bad job in recording the long-awaited beautiful ending of the game! Nonetheless, the game was amazing despite getting lost a lot of the time!