When you say the theme was 'jumpscare', whew you were definitely not lying haha it felt back to back at one point! The scare was solid, but the ghost looked more playful than scary. I'm curious if there're other assets available that really reflect something terrifying. I have a strong appreciation for the story being told. Typically, jam games are much more simpler on the narrative side. I see you left a Dev Log about starting development for a remake. If so, consider more elaborate objectives for the player that coincide with the story being told. A game that is only about unlocking doors becomes redundant. Keep on creating!